In this episode of the Dieku Podcast we discuss design trends in the RPG industry, and in particular the OSR, where much of the innovation is taking place. Reviewing a recent episode of the Questing Beast, we dive into the idea of having unique voices within the industry that is a breath of fresh air compared to the corporate produced games of WOTC’s Dungeons and Dragons. We then cover where this time sits within the evolution of the RPG world, and question whether we are just in a repeat of the cycle where hand-waving OD&D gave way to more rules, and inevitably story games. Will history repeat itself, or are we on a new tangent?