Monsters in FÄNGELSEHÅLA are more than just obstacles; they are puzzles, horrors, and tricksters designed to challenge players in unexpected ways. Whether they lurk in the shadows of a forgotten ruin or erupt from the depths of a poisoned lake, monsters define the tension, wonder, and danger of an adventure.

With the Fun with FÄNG Adventure Jam, you have the chance to create your own monsters—beasts that fit into the eerie, storybook world of FÄNG. But what makes a FÄNG monster truly terrifying (or delightfully weird)?

Step 1: Start with the Stats

Every monster in FÄNG has a few key stats that determine its challenge level:

  • Difficulty (DF): How hard it is to hit (ranges from 6-12).
  • Doom (DM): The amount of damage it can take.
  • Monster Actions (MA): The number of defensive actions it can make per turn.
  • Critical Attack (CA): A devastating attack that triggers when players roll two 1’s.

Step 2: Give it Features That Make Players Sweat

A monster is more than just numbers—it needs something unique that forces players to rethink their approach. FÄNG monsters often have Features that shape the encounter. Consider:

  • Damage Suppression: Does it have an armored shell that blocks blunt attacks? A spongy body that absorbs blades?
  • Movement: Can it leap chasms, fly over attacks, or burrow unseen?
  • Surprise & Awareness: Is it camouflaged? Can it see in all directions? Can it smell prey even in complete darkness?
  • Regeneration: Can it heal over time, forcing players to take risks?
  • Toxic Defenses: Does it bleed acid, secrete poison, or emit a stench that forces players to make Saving Throws (SV)?

Step 3: Design a Critical Attack That Hurts

When players roll double 1’s, the monster strikes hard. Critical Attacks in FÄNG follow different patterns:

  • Is it an area effect, or limited to those who are in combat with it? It makes party members a little tense when somebody’s bad roll has an impact on them! The type of attack usually helps answer this question for you.
  • #SV (Multiple Saves): A deadly strike (3SV Tuff) or a quill barrage (2SV Agile).
  • RSV (Recurring Saves): Ongoing effects like hypnotic gazes, acid burns, or suffocating vines. Players will keep getting this effect until a successful save.
  • CSV (Condition Saves): Attacks that incapacitate characters until they make a successful save—like being wrapped in webs, mind-controlled, or pinned beneath massive claws.

Step 4: Fit Your Monster into an Adventure

A great monster isn’t just a stat block—it has a purpose. Ask yourself:

  • Why is it here? Is it guarding a cursed relic? Is it hunting the players?
  • What does it want? Is it driven by hunger, revenge, instinct, or magic?
  • How does it fight? Does it ambush from the trees, charge head-on, or lure players into a trap?

Step 5: Bring It to Life with Art

The Fun with FÄNG aesthetic draws inspiration from 1960s children’s book illustration and IKEA minimalism—so get weird with your designs. Monsters don’t have to be hyper-realistic; they should feel like storybook horrors that lurk on the edges of a child’s imagination.

Join the Fun with FÄNG Adventure Jam

Now that you have the tools, it’s time to create! Design a monster, fit it into an adventure, and submit it to the Fun with FÄNG Adventure Jam. Your creation could be featured on our livestream, win prizes, and even become a beloved nightmare in someone’s campaign.

🔗 Join the Adventure Jam Now!