Blog Posts
Join the Fun With Fang Adventure Jam
Making Magic: Heirlooms in FÄNG
In the strange and wondrous world of Fängelsehåla, magic doesn’t rain from the sky or blast through every encounter—it’s special, mysterious, and always a little weird. That’s by design. For the Fun with Fäng Adventure Jam, we encourage you to include magic in your...
Typography and Font Selection
The visual language of FÄNG is just as important as the monsters, mysteries, and magic. Typography can tell a story before your first word, evoke nostalgia, and even help your players navigate your adventure more easily. But like any good design rule—sometimes it’s...
Templates to Kickstart Your Adventure
Designing an adventure can feel like a big task, but to help you hit the ground running, we’ve put together a collection of InDesign templates and visual assets tailored for the Fun with Fäng Adventure Jam. Whether you're comfortable with layout software or just...
Mapping Your Fun with Fäng Adventure
Maps are an essential part of adventure design, providing a visual guide for both players and the Doomsayer (GM) while reinforcing the unique tone and style of the world. When crafting your Fun with Fäng Adventure Jam submission, choosing the right mapping style can...
From Sketch to Digital: A Guide to Creating Illustrations for Fäng
When designing an adventure for the Fun with Fäng Adventure Jam, visuals can help bring your ideas to life. Whether it’s a dungeon map, a monstrous creature, or an item illustration, having a simple process to move from paper sketches to final digital art can make a...
The Curve of Difficulty: Understanding How Challenges Scale
One of the key mechanics of the Doom6 system, which FÄNG uses, is the way difficulty levels are set by the Doomsayer using a system where probability curves play a major role in determining success, failure, and complications. The Impact of Difficulty Ramping Players...
Brainstorming an Adventure with AIM (Action – Item – Mystery)
Coming up with an adventure from scratch can be daunting. Sometimes, the hardest part is just figuring out where to start. That’s where the AIM Method comes in—a structured yet flexible way to build engaging scenarios that fuel creativity. AIM stands for: Action –...
From Fairy Tales to Fäng
Fairy tales have endured for centuries because they capture the weird, the wondrous, and the wicked—all essential ingredients for a memorable tabletop adventure. Twisted forests, scheming tricksters, magical objects, and perilous trials? These are the hallmarks of...
OSR Adventure Design
Rules-Light, Rulings-Heavy: The OSR and FKR Spirit of FÄNG FÄNG is a rules-light game, but that doesn’t mean it lacks depth. It was built with Old-School Renaissance (OSR) and Free Kriegsspiel Revolution (FKR) principles in mind—where player agency, immersion, and...
Illustrators That Define the Look of Fäng
Drawing Inspiration for Your Fun with Fäng Adventure Jam Entry One of the key elements that makes Fängelsehåla unique is its distinctive visual style—a fusion of Mid Century Modern children's book illustration and IKEA minimalism. This aesthetic is more than just a...
Making Locations Come Alive
FÄNG is a rules-light, high-imagination RPG built around player-driven exploration and immersive world-building. Instead of rigid mechanics dictating every possibility, FÄNG encourages theater of the mind storytelling, where locations are rich with details, and player...
Making Monsters
Monsters in FÄNGELSEHÅLA are more than just obstacles; they are puzzles, horrors, and tricksters designed to challenge players in unexpected ways.
M. Sasek: The Globe-Trotter’s Illustrator
A Brief History M. Sasek (1916–1987) was a Czech illustrator whose work became iconic in the 1960s and 1970s, especially for his children’s travel books. His books, such as This is New York and This is Paris, became beloved by readers for their charming depictions of...
Alain Grée: The Art of Subtle Expression
A Brief History Alain Grée (born 1936) is a French illustrator known for his delicate, yet expressive depictions of childhood and nature. His iconic illustrations are filled with warmth, simplicity, and a sense of wonder, frequently seen in books about animals, the...
Johannes Grüger: The Master of Soft Color and Form
A Brief History Johannes Grüger (1910–2003) was a German illustrator best known for his charming, soft-colored illustrations in children’s books. His works are characterized by their subtlety and warmth, capturing moments of calm and beauty with minimalistic yet...
Alice and Martin Provensen: The Collaborative Duo
A Brief History Alice (1918–2018) and Martin Provensen (1916–1987) were a husband-and-wife team whose combined efforts as illustrators spanned over several decades. They are best known for their work on a wide range of children's books, including The Glorious Flight...
Ed Emberley: The King of Line and Color
A Brief History Ed Emberley (born 1931) is best known for his engaging and accessible style of children's illustration. He revolutionized how children could approach drawing through his simple yet effective "how-to" books, teaching young readers to draw everything...
Helen Borten: The Playful Storyteller
A Brief History Helen Borten (1923–2011) was a beloved children's book illustrator known for her engaging, bright, and simple artwork. Her illustrations often accompanied stories that taught children valuable lessons, such as The Family Tree and The Animal Book....
Franklyn M. Branley: Science Meets Storybook Charm
A Brief History Franklyn M. Branley (1915–2002) was best known as an author and editor rather than an illustrator, but his work on early science books for children played a key role in the visual storytelling of the mid-20th century. Collaborating with various...
Ollie Eskell: The Master of Expressive Simplicity
A Brief History Ollie Eskell was a mid-century illustrator known for his whimsical, almost naive style that captured movement and energy in a way that felt effortless. Though less well-known than some of his contemporaries, his work graced children’s books,...
Mary Blair: The Visionary of Color and Whimsy
A Brief History Mary Blair (1911–1978) was one of the most influential illustrators and designers of the mid-20th century, best known for her work with Walt Disney Studios. She played a pivotal role in shaping the look of classic films such as Alice in Wonderland,...
Art Seiden: The Most Influential Illustrator on FÄNG’s Design
Of all the illustrators who inspired FÄNG, Art Seiden had the greatest impact on its visual design. His bold compositions, limited color palettes, and striking use of contrast helped define the aesthetic direction of the game. His ability to create rich, textured...
Illustrator Spotlight: Eyvind Earle
Eyvind Earle’s work, known for its striking compositions and bold stylization, has had a lasting influence on visual storytelling. Best known for his background paintings in Sleeping Beauty (1959), Earle’s distinctive aesthetic shaped the look of mid-century animation...