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At the heart of Dungeons and Dragons are monsters – and naturally the fear that monsters should evoke. This is especially true of some of the OSR style of play where a miscalculation by players on when to enter combat can be lethal. It should be avoided if possible. Part of the decision making process for characters is to give fair warning of when danger is present, so they can act accordingly. In this video we take the advice of Alfred Hitchcock who was a master of building suspense. He often used the analogy of bomb under a table – and in his example you can substitute the players for the audience.