by Dieku Games | Apr 7, 2025 | Blog, Fun With Fang
In the strange and wondrous world of Fängelsehåla, magic doesn’t rain from the sky or blast through every encounter—it’s special, mysterious, and always a little weird. That’s by design. For the Fun with Fäng Adventure Jam, we encourage you to include magic in your...
by Dieku Games | Apr 5, 2025 | Blog, Fun With Fang, Monsters
The visual language of FÄNG is just as important as the monsters, mysteries, and magic. Typography can tell a story before your first word, evoke nostalgia, and even help your players navigate your adventure more easily. But like any good design rule—sometimes it’s...
by Dieku Games | Apr 5, 2025 | Blog, Fun With Fang
Designing an adventure can feel like a big task, but to help you hit the ground running, we’ve put together a collection of InDesign templates and visual assets tailored for the Fun with Fäng Adventure Jam. Whether you’re comfortable with layout software or just...
by Dieku Games | Apr 4, 2025 | Blog, Fun With Fang
Maps are an essential part of adventure design, providing a visual guide for both players and the Doomsayer (GM) while reinforcing the unique tone and style of the world. When crafting your Fun with Fäng Adventure Jam submission, choosing the right mapping style can...
by Dieku Games | Mar 23, 2025 | Blog, Fun With Fang, Monsters
One of the key mechanics of the Doom6 system, which FÄNG uses, is the way difficulty levels are set by the Doomsayer using a system where probability curves play a major role in determining success, failure, and complications. The Impact of Difficulty Ramping Players...
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