by Dieku Games | Apr 4, 2025 | Blog, Fun With Fang
Maps are an essential part of adventure design, providing a visual guide for both players and the Doomsayer (GM) while reinforcing the unique tone and style of the world. When crafting your Fun with Fäng Adventure Jam submission, choosing the right mapping style can...
by Dieku Games | Apr 2, 2025 | Blog, Fun With Fang
When designing an adventure for the Fun with Fäng Adventure Jam, visuals can help bring your ideas to life. Whether it’s a dungeon map, a monstrous creature, or an item illustration, having a simple process to move from paper sketches to final digital art can make a...
by Dieku Games | Mar 23, 2025 | Blog, Fun With Fang
One of the key mechanics of the Doom6 system, which FÄNG uses, is the way difficulty levels are set by the Doomsayer using a system where probability curves play a major role in determining success, failure, and complications. The Impact of Difficulty Ramping Players...
by Dieku Games | Mar 18, 2025 | Blog, Fun With Fang
Coming up with an adventure from scratch can be daunting. Sometimes, the hardest part is just figuring out where to start. That’s where the AIM Method comes in—a structured yet flexible way to build engaging scenarios that fuel creativity. AIM stands for: Action –...
by Dieku Games | Mar 18, 2025 | Blog, Fun With Fang
Fairy tales have endured for centuries because they capture the weird, the wondrous, and the wicked—all essential ingredients for a memorable tabletop adventure. Twisted forests, scheming tricksters, magical objects, and perilous trials? These are the hallmarks of...
by Dieku Games | Mar 18, 2025 | Blog, Fun With Fang
Rules-Light, Rulings-Heavy: The OSR and FKR Spirit of FÄNG FÄNG is a rules-light game, but that doesn’t mean it lacks depth. It was built with Old-School Renaissance (OSR) and Free Kriegsspiel Revolution (FKR) principles in mind—where player agency, immersion, and...
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