by Dieku Games | Apr 5, 2025 | Blog, Fun With Fang, Monsters
The visual language of FÄNG is just as important as the monsters, mysteries, and magic. Typography can tell a story before your first word, evoke nostalgia, and even help your players navigate your adventure more easily. But like any good design rule—sometimes it’s...
by Dieku Games | Apr 5, 2025 | Blog, Fun With Fang
Designing an adventure can feel like a big task, but to help you hit the ground running, we’ve put together a collection of InDesign templates and visual assets tailored for the Fun with Fäng Adventure Jam. Whether you’re comfortable with layout software or just...
by Dieku Games | Apr 4, 2025 | Blog, Fun With Fang
Maps are an essential part of adventure design, providing a visual guide for both players and the Doomsayer (GM) while reinforcing the unique tone and style of the world. When crafting your Fun with Fäng Adventure Jam submission, choosing the right mapping style can...
by Dieku Games | Mar 23, 2025 | Blog, Fun With Fang, Monsters
One of the key mechanics of the Doom6 system, which FÄNG uses, is the way difficulty levels are set by the Doomsayer using a system where probability curves play a major role in determining success, failure, and complications. The Impact of Difficulty Ramping Players...
by Dieku Games | Mar 18, 2025 | Blog, Fun With Fang
Coming up with an adventure from scratch can be daunting. Sometimes, the hardest part is just figuring out where to start. That’s where the AIM Method comes in—a structured yet flexible way to build engaging scenarios that fuel creativity. AIM stands for: Action –...
by Dieku Games | Mar 18, 2025 | Blog, Fun With Fang, Monsters
Fairy tales have endured for centuries because they capture the weird, the wondrous, and the wicked—all essential ingredients for a memorable tabletop adventure. Twisted forests, scheming tricksters, magical objects, and perilous trials? These are the hallmarks of...
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