In this episode of the Dieku Podcast, we were joined by M.A. Guax, a Brazilian TTRPG designer who has been developing some very interesting minimalist games since coming onto the scene. This last March, Guax hosted the first ever #LatAmJam on Itch with some of his...
In this episode of the Dieku Podcast we discuss the burning question that keeps every game designer up at night. That of course is damage and armor! We pose some questions about damage and armor, and do brain dump and deep dive on the subject. We also share our own...
At the heart of Dungeons and Dragons are monsters – and naturally the fear that monsters should evoke. This is especially true of some of the OSR style of play where a miscalculation by players on when to enter combat can be lethal. It should be avoided if...
In this episode of the Dieku Podcast we discuss design trends in the RPG industry, and in particular the OSR, where much of the innovation is taking place. Reviewing a recent episode of the Questing Beast, we dive into the idea of having unique voices within the...
In Dieku Podcast Episode 2, we discuss the philosophy and design choices in making the Cities Grimm game setting, trying to balance the super hero genre with occult darkness, gangbusters, Cthulhu and temple run style...
Garry Snow introduces himself and his background on RPGs and shares his plans for The Cities Grimm RPG, as well as a minimalist RPG system that retains an OSR feel. Topics include a call out to Basic Red Box D&D, Palladium Games, and the goal of striking the...
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