by Dieku Games | Mar 1, 2026 | Blog, Fun With Fang, Monsters
Monsters in FÄNGELSEHÅLA are more than just obstacles; they are puzzles, horrors, and tricksters designed to challenge players in unexpected ways. Whether they lurk in the shadows of a forgotten ruin or erupt from the depths of a poisoned lake, monsters define the...
by Dieku Games | Mar 1, 2026 | Blog, Monsters
Illustrating a monster is fun, but if you are unfamiliar with desktop publishing it can feel a bit overwhelming to finalize the PDF. To help you hit the ground running, we’ve put together an Adobe InDesign template and visual assets tailored for the Fäng Monster Jam....
by Dieku Games | Mar 1, 2026 | Blog, Fun With Fang, Monsters
Drawing Inspiration for Your Fun with Fäng Adventure Jam Entry One of the key elements that makes Fängelsehåla unique is its distinctive visual style—a fusion of Mid Century Modern children’s book illustration and IKEA minimalism. This aesthetic is more than...
by Dieku Games | Feb 27, 2026 | Blog, Fun With Fang, Monsters
When designing an adventure for the Fun with Fäng Adventure Jam, visuals can help bring your ideas to life. Whether it’s a dungeon map, a monstrous creature, or an item illustration, having a simple process to move from paper sketches to final digital art can make a...
by Dieku Games | Apr 5, 2025 | Blog, Fun With Fang, Monsters
The visual language of FÄNG is just as important as the monsters, mysteries, and magic. Typography can tell a story before your first word, evoke nostalgia, and even help your players navigate your adventure more easily. But like any good design rule—sometimes it’s...
by Dieku Games | Mar 23, 2025 | Blog, Fun With Fang, Monsters
One of the key mechanics of the Doom6 system, which FÄNG uses, is the way difficulty levels are set by the Doomsayer using a system where probability curves play a major role in determining success, failure, and complications. The Impact of Difficulty Ramping Players...
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