Making role-playing games can feel futile at times, and sometimes you feel like just giving up. Maybe your game is too weird, too old, too….. whatever! I came across this inspiring interview with Wes Anderson from the New York Public Library, and it made me...
I recently did an analysis of a game supplement called Pallace of 1001 Rooms. I had many people reach out to me privately to tell me that they appreciated a real look at the game design industry and how difficult it is to get traction with just so much good content...
After seeing a Reddit post in u/DMAcademy where a game designer asked for advice due to the perceived failure of his product due to the changing tastes of 5e players, I thought I would provide some analysis that could assist other designers that find themselves in the...
In this review, we look at the 1977 Star Wars Sketchbook published Ballantine Books. The book features industrial design images by Joe Johnston who was hired by George Lucas to design the “lived in universe” feel which had been lacking from many science...
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