by Dieku Games | Apr 5, 2025 | Blog, Fun With Fang
Designing an adventure can feel like a big task, but to help you hit the ground running, we’ve put together a collection of InDesign templates and visual assets tailored for the Fun with Fäng Adventure Jam. Whether you’re comfortable with layout software or just...
by Dieku Games | Apr 4, 2025 | Blog, Fun With Fang
Maps are an essential part of adventure design, providing a visual guide for both players and the Doomsayer (GM) while reinforcing the unique tone and style of the world. When crafting your Fun with Fäng Adventure Jam submission, choosing the right mapping style can...
by Dieku Games | Apr 2, 2025 | Blog, Fun With Fang
When designing an adventure for the Fun with Fäng Adventure Jam, visuals can help bring your ideas to life. Whether it’s a dungeon map, a monstrous creature, or an item illustration, having a simple process to move from paper sketches to final digital art can make a...
by Dieku Games | Mar 23, 2025 | Blog, Fun With Fang
One of the key mechanics of the Doom6 system, which FÄNG uses, is the way difficulty levels are set by the Doomsayer using a system where probability curves play a major role in determining success, failure, and complications. The Impact of Difficulty Ramping Players...
by Dieku Games | Mar 16, 2025 | Blog
Maurice Noble was a visionary designer whose work helped define the look of classic Warner Bros. animation. His use of exaggerated perspective, abstract backgrounds, and bold color choices made his films instantly recognizable. From What’s Opera, Doc? to Duck Dodgers...
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