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EXPLORE FÄNGELSEHÅLA

FÄNGELSEHÅLA is the Swedish word for “dungeon.” 

We are inviting you to play an epic adventure with the elegance of the instructions from everybody’s favorite furniture store!

This tabletop role-playing game is a minimalist approach, offering an immersive experience without the complexity. Forget thick rulebooks and intricate character sheets – FÄNG is as easy to grasp as connecting the dots in an instruction manual. 

Designed for one-shots that allow you to embark on quests with mechanics so straightforward that you can be up and running in minutes. 

EASY CHARACTER CREATION

Make characters within minutes on a d66 table and jump right into the adventure!

You can choose from character options of Alv, Dvärg, Krigare, Tomte and Trollkarl. (Elf, Dwarf, Warrior, Gnome & Wizard) Each character option providing some unique benefits in the game. 

Each character also receives a heirloom and curse to help round out their back story and make the game play a little more exciting!

 

EASY TO LEARN RULES 

  • Attributes of Will, Tinker, Agile and Tuff ranging from 2-4 that are the base pool of white Action Dice as well as any extra dice added from character benefits
  • Top two Action Dice are totalled to beat a Difficulty score on a scale of 12
  • Jinx is a tie, and there is success with a complication
  • Use Luck Dice to improve failed Action Rolls

THE DOOM STACK

  • Character damage and trauma is tracked with black Doom Dice which you stack on the table – or track on character sheet if you are on a wobbly table, camping, or just think it’s too gimmicky (it’s fun though… you should try it!)
  • Difference between the Action Roll and Monster Difficulty is Doom to the loser
  • If your Doom Stack tumbles during battle, the character is unconscious, or you trigger a trap if you accidentally knock them over while getting a snack!
  • Risk using Doom Dice to help Action Rolls but then add them to your Doom Stack

Difficulty Scale

<6 – Don’t bother rolling… characters just do it!
6 – Pretty easy, you had better be able to do it
7 – Expected outcome, unless you mess up
8 – Pretty hard task, but not surprising that you did it
9 – Damn hard, but with all your concentration, you can do it
10 – Very difficult, to the point that pulling it off is surprising
11 – Almost Impossible… don’t kill yourself in the process
12 – Impossible… best you can hope for is a Jinx

*The base game mechanics were inspired by the d6 system first developed for Ghostbusters RPG by Sandy Petersen, Lynn Willis & Greg Stafford, which has been foundational for dice pool mechanics across many TTRPGs

EASY GAME PREP

Each adventure is minimal game prep from random d66 tables that provides a random dungeon and its content. It’s so easy that you can probably even run it without a Doomsayer (GM).

 

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